This is a powerful tool for engagement and use as an incentive in class. In the first half of 2016 I used the game with both primary and secondary students at Jigalong Remote Community School. This was initially as a whole class experience connected to a whiteboard and then as a one-to-one exercise both for disengaged students and as an incentive for good behaviour or performance. The kids really love this game and would beg to play it! The kinaesthetic and social/emotional element make it truly unique and, I believe, highly suited to Indigenous (especially remote) students.